This is my final entry for Armed and Dangerous competition. I try to keep it simple while still make it interesting and different.
Basemesh are modeled in 3ds max, and after I unwrap it, I bring it to mudbox for sculpting and texturing. Final render was done in 3ds max ( mental ray ). Some tweaks on the textures and final image adjustment are done in Photoshop.
This competition has been a great learning experience for me. Being a first time user, I really like how simple the UI and the texturing tools in mudbox. Will definetely learn more of this software in the future.
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